The Wizard of Oz technique enables users to interact with a low-cost and non-functional prototype. A "wizard" observes the interaction of users with the prototype in a back room and simulates the system responses in real time.
1. Create a low-cost and non-functional prototype for the simulation
2. Develop a test plan
3. Ask the participants to simulate the usage of the prototype
4. Assign a researcher as a "wizard" who hides in a back room, observes user interactions, and simulates system responses in real time
5. Take notes on how people perform during the interaction process
6. Conduct a feedback session with participants to understand their system experiences
1. Dahlbaeck, N., Joensson, A., and Ahrenberg, L. 1993. "Wizard of Oz - why and how," Knowledge-Based Systems, (6:4), p. 1983.
2. Li, Y., Hong, J., and Landay, J. 2007. "Design Challenges and Principles for Wizard of Oz Testing of Location- Enhanced Applications," IEEE Pervasive Computing, (6:2), pp. 70?C75 (doi: 10.1109/MPRV.2007.28).
3. http://bwang29.github.io/offshore/gesture/wizard.html
4. http://www.usabilitybok.org/wizard-of-oz
The techniques below have the same characteristics.
The techniques below have different characteristics.